Journal of Experimental Psychology: Human Perception and Performance
● American Psychological Association (APA)
Preprints posted in the last 30 days, ranked by how well they match Journal of Experimental Psychology: Human Perception and Performance's content profile, based on 13 papers previously published here. The average preprint has a 0.01% match score for this journal, so anything above that is already an above-average fit.
Delmarco, M.; Gonzalez-Garcia, C.; Linde-Domingo, J.
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Memory faces a fundamental challenge. It has to become flexible enough to be accessed by novel cues without losing the specific information that defines each individual episode. Whether memory transformation solves this problem by sacrificing details or by adaptively expanding retrieval while preserving them is unclear. We tested this by manipulating the match between a memory and its retrieval cue. Participants retrieved object associations after 6, 24 and 48 hours using either the original encoded image or novel exemplars that were more typical or more distinctive of the same object category. Retrieval initially benefited from the originally encoded image, but this advantage was reduced across delay. By 48 hours, a never-seen, more typical exemplar triggered retrieval as effectively as the original one, while the same convergence was not evident for less-typical exemplars. Crucially, such cue expansion was not accompanied by a loss of perceptual specificity. Participants retained access to the originally encoded exemplar across delays, while errors increasingly favoured more typical alternatives. At the item level, stronger episodic memories predicted better access to perceptual detail, but did not predict the tendency of errors for category-like information, which instead increased with delay. This dissociation suggests that memory generalisation and the continued accessibility of visual detail reflect partly separable transformations rather than opposite ends of a single continuum.
Ishaq, A. N.; Goddard, E.
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Attentional selection not only increases behavioural performance and neural information for attended stimuli but, in some instances, induces changes in stimulus appearance. While reported appearance changes have mostly concerned the effects of attending to a particular spatial location, here we report a shift in appearance that occurs when attention is directed to one component of a stimulus rapidly alternating at a single spatial location. Our stimuli included two frames of different colors, which alternated at 3.75Hz or 7.5Hz. Participants reported the perceived dominance of one frame's color in the reference stimulus, by comparison with a target stimulus. We found that when one stimulus frame was more salient than the other, with a greater likelihood of capturing exogenous attention, there was an illusory perception that the frame was physically present for a greater proportion of time. When the frames were matched in salience, a task encouraging participants to endogenously direct their attention to one frame produced a smaller shift in appearance. Our results add to the body of literature demonstrating that attention can change appearance, in this case altering the appearance of attended versus unattended stimuli that are presented at the same spatial location. Furthermore, our results demonstrate that at the 'temporal transparent' alternation rate of 7.5Hz, where rapidly alternating stimuli are perceived as two translucent surfaces, attentional selection of one surface can account for the apparent paradox that feature conjunctions are perceived at stimulus alternation rates higher than predicted by the temporal limits of feature binding for other stimuli.
Morimoto, T.; Smithson, H. E.
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When objects are embedded in a complex lighting environment, the illumination they receive depends on their geometric relationship to the environment. We measured performance in an odd-one-out color constancy task, with objects rendered in complex lighting environments. Observers identified the odd object among four objects, with two rendered under each of two lighting environments, sampled from a wide range of object orientations and camera positions. Constancy was high. The presence of a surrounding context increased accuracy. Gloss provided no measurable benefit. We also tested a condition in which the global color impression provided misleading information about the lighting environment, but this impaired performance only slightly. These findings suggest that human color constancy remains robust even under complex lighting environments, contrary to predictions of many simple models of illuminant discounting.
Wu, Z.; Aguilar Ramirez, D. E.; Gonzalez, C. L. R.
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Eye movements have been shown to reveal the cognitive processes underlying spatial ability, but most studies investigating gaze behaviour in spatial cognition use a single, screen-based task. Therefore, it is unknown whether these gaze behaviours are preserved across naturalistic task environments, or whether their relationship with spatial performance is domain-general or task-specific. The present study tested whether established gaze behaviours are preserved and generalizable across diverse, naturalistic spatial tasks. N = 30 young adults completed three naturalistic spatial tasks varying in perceptual, cognitive, and visuomotor demands: Q-bitz, the Brick Building Task (BBT), and the Mental Rotation Test (MRT). Gaze was measured using the Pupil Labs Neon eye tracker. Within-task analyses were conducted to assess whether gaze behaviours were preserved, and cross-task analyses were conducted to assess the generalizability of preserved gaze behaviours. Within-task analyses identified source inspection and transition rate as gaze behaviours that were consistently sensitive to changing task demands. Cross-task analyses showed that source fixation duration was a domain-general predictor of performance, whereas the relationship between transition rate and performance differed by task. Exploratory sex-separated analyses also suggested a more consistent gaze-performance relationship in males. These findings show that source fixation duration may represent a common cognitive process underlying performance across naturalistic spatial tasks.
Nair, V.; Agnel, O.; Mizrak, E.; Manohar, S. G.
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Motivational incentives are known to improve working memory (WM) when items differ in value, but whether they enhance performance when all items are equally valued, and if so, by what mechanism, remains unclear. Improvements could reflect enhanced memory-based representations or speed-accuracy trade-offs, whereby incentives promote slower, more cautious responding without improving memory itself. Here, we tested these alternatives across two experiments using an auditory WM task in which incentives varied across trials, but all items on a trial were equally incentivised. In Experiment 1,we allowed participants to resubmit their responses if desired. Reward-related improvements in WM performance were selectively observed when memory load was high, and only at serial positions associated with greater interference. These improvements were also dissociated from systematic response slowing and resubmission behaviour. This indicated that the benefits of incentives were unlikely to be attributable to response caution. Critically, in Experiment 2, motivational benefits persisted under strict response deadlines, where speed cannot be traded for accuracy. Computational modelling showed that reward selectively improved the precision of memory-based responses without reducing guessing. Together, these findings indicate that motivational incentives improve WM by enhancing the quality of memory-based representations, rather than by strategic slowing or altering response strategies.
Bozianu, G.; Woolgar, A.; Lambon Ralph, M.; Halai, A.
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Task demand has a long-standing history in experimental psychology, with numerous investigations of the capacity of different systems and processes under varying cognitive load. Whilst demand is a broadly used term in the literature, it is limited by a lack of cross-domain operationalisation, and thus can be a confound in many inter-domain investigations. To address this, we generated and validated two large-scale, open-source, widely applicable stimuli sets that: (i) can probe a wide, continuous range of objective behaviourally-measured processing demand, and (ii) can be directly matched across two highly contrastive cognitive domains (semantic and visuospatial processing). We normed these tasks in a large, online cohort of healthy adults, enabling future studies to utilise and benefit from reliable baseline measures of demand. Using a matching algorithm that takes into account both speed and accuracy, we then closely paired each semantic judgement trial with a trial of comparable difficulty from the corresponding visuospatial task to produce a cross domain matched set of over 400 items. Finally, we analysed the psycholinguistic and perceptual properties of these stimuli to explore some of the underlying factors driving demand.
Wan, Q.; Moriarty, N.; Duarte, S.; Ghetti, S.; Geng, J. J.
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Exploration is fundamental to how children learn about the world. To explore a new environment comprehensively, a child must navigate without getting lost while simultaneously attending to salient information along the way. Both abilities improve across childhood, yet most studies examine them in isolation, often in constrained spaces with limited sensory complexity. Here, we asked 7- to 14-year-old children (N=42) and young adults (18-22; N=42) to freely explore a large furniture store in immersive virtual reality, which contained many objects and attention-capturing multisensory events. Surprisingly, despite traveling comparable distances, children explored less - they covered less spatial area and examined fewer unique objects than adults. Fine-grained analyses of their behaviors showed that the reduction in exploration was due to children spending more time backtracking and children taking longer to adapt to salient multisensory objects, which were uncorrelated across individuals after controlling for age and independently predicted exploration. However, only backtracking duration predicted success in a subsequent search task, demonstrating a link between navigational success during exploration and the quality of learned spatial representations for later use. Together, the results demonstrate that children explore less comprehensively than adults in large-scale spaces because they are susceptible to getting lost and perseverating on salient events nested within a large environment, but that these behaviors change with age. This suggests that while children are widely considered to be curious explorers within local environments, their ability to do so within larger environments is shaped by the maturation of cognitive systems that integrate experiences over complex contexts.
Wan, Q.; Ren, H.; Duarte, S. E.; Park, J.; Ranganath, C.; Lin, J. J.; Ghetti, S.; Geng, J. J.
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Despite the ubiquitous nature of visual search in our daily lives, our knowledge of the underlying mechanisms is almost entirely derived from studies using simple, synthetic stimuli briefly flashed on a computer monitor. In real life, however, visual search occurs in three-dimensional environments over much longer timescales and involves the dynamic coordination of attention, memory, and action planning, generating novel predictions that cannot be tested with traditional approaches. Here, we examined how self-guided visual search unfolds under naturalistic conditions that extend over space and time. We asked participants (N=80) to find specific objects (e.g., a green lamp, an orange shelf) in an immersive, visually rich virtual reality environment using range-limited teleportation (2 m steps). Consistent with our hypotheses, we found that self-guided search engaged a hierarchical information-seeking policy characterized at each stage by recurring plan-and-execute cycles paired with subgoal-specific attentional priorities. Subgoal priorities progressed from wayfinding to identification of clusters of target-similar objects, and then to specific target features. These search priorities progressively narrowed the search space through coordinated eye, head, and body movements that recurred throughout the task. We conclude that naturalistic search is hierarchical, built from sequential subgoals with shifting attentional priorities that single-level tasks cannot capture. Moreover, immersive VR with eye-head-body tracking dissociates motor planning from execution moments and reveals how looking content shifts with each task subgoal while the person moves through space, something desktop tasks cannot capture.
Tiesman, A. J.; Stoyanova, K.; Bertisch, H.; Ramachandran, R.; Wallace, M. T.
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Efficient motion perception requires integrating immediate sensory evidence with internal representations shaped by experience. This influence of recent history can produce serial dependence effects (SDEs), in which current judgments are biased toward or away from the source of previous information. We examined SDEs in auditory, visual, and cued audiovisual motion-direction discrimination using aggregate psychometric measures and trial-level generalized linear mixed-effects models (GLMMs), which estimated the independent contributions of the previous stimulus direction and the participant's previous response. Participants completed unisensory (n=57) and cued audiovisual (n=48) motion-discrimination tasks. Aggregate analyses indicated attractive SDEs in auditory conditions, repulsive SDEs in visual conditions, and no net SDE in the audiovisual-cued condition. Trial-level modeling revealed a more nuanced structure: previous stimulus direction produced repulsive effects in both unisensory conditions, with previous visual direction influencing judgments across all conditions containing visual motion, whereas previous response produced attractive effects only when visual information was task-relevant. In the audiovisual-cued condition, the absence of a net psychometric shift was consistent with the opposing influences of an attractive response-history effect and a repulsive visual stimulus-history effect rather than an absence of serial dependence. These findings suggest that serial dependence in motion perception reflects dissociable and concurrently operating processes, including a predominantly visual, adaptation-like stimulus-history effect and a task-dependent, decision-related response-history effect.
Choi, W.; Alefantis, P.; Andreadakis, G.; Angelaki, D. E.
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Revising a decision while acting on it is a fundamental aspect of natural behavior, yet the underlying computations are difficult to track in real time. To explore how such belief updates unfold, we tested whether eye movements reveal a subject's change of mind during a naturalistic navigation task with a binary target choice. Humans and monkeys were required to navigate to one of two goal locations presented either simultaneously or sequentially in a virtual environment where explicit position cues were absent. Our findings reveal that gaze continuously tracks the latent variable, including changes of mind. We found that the target tracking accuracy before the second target is even presented during sequential target trials predicts whether the subject's navigational goal persists (first target choice) or changes (second target choice). These results underscore the importance of gaze in action planning and changes of mind, supporting the hypothesis that eye movements embody not only the current latent variable but also its uncertainty.
Dochez, S.; Serraille, E.; Papeo, L.; Mengarelli, F.; Geoffray-Cassar, M.-M.; Hochmann, J.-R.
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Although human perception appears continuous, converging evidence suggests that sensory input is integrated over discrete temporal windows. The duration of these Temporal Integration Windows (TIWs) determines the temporal resolution of perception, but how this fundamental property develops across infancy and childhood remains unknown. Here, we estimate TIW duration from 5 months of age to adulthood using a novel, instruction-free eye-tracking paradigm that isolates pre-attentive visual integration. Across four experiments with the same paradigm (N = 308 participants), we measured spontaneous detection of a visual target that emerges only when two alternating displays are integrated within a single perceptual window. We observed a striking developmental shortening of the TIW. In adults and 5-year-olds, integration succeeded at short interstimulus intervals (ISIs; 16-32 ms) but failed at longer intervals (83-116 ms), yielding an estimated TIW of [~]57 ms. At 3 years, the TIW extended to [~]100 ms. In infancy, integration remained robust at substantially longer ISIs, with estimates of [~]250 ms at 18 and 8 months, and [~]400 ms at 5 months. The steepest reduction occurred within the first year of life. These findings reveal an approximately sevenfold acceleration in the temporal resolution of visual perception from early infancy to adulthood. Progressive shortening of TIWs suggests that infants and adults integrate sensory information over fundamentally different temporal scales, with implications for perceptual organization, learning, and neurodevelopmental trajectories.
Tonelli, A.; Phan, C.; Alais, D.
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Perception combines incoming sensory evidence with priors learned from preceding input. One example is the central tendency effect in which stimulus estimates regress towards a prior based on the mean of the stimulus distribution. Whether such priors are specific to each modality or shared across modalities remains unresolved. Here, we examined this question using speed perception in the visual, auditory and tactile modalities and used central tendency as a behavioral probe. By giving each modality its own speed range, clear predictions emerge when modalities are interleaved: if priors are modality specific, each modality should maintain its own central tendency bias whereas a supramodal prior would exhibit a different mean based on the pooled set of speeds. Moreover, a supra-modal prior should exhibit precision weighting, with the more reliable cue receiving more weight. For vision and touch, speed estimates converged when interleaved: both modalities shifted but the less reliable one shifted more, consistent with a precision-weighted supramodal prior. For vision and audition, the priors remained largely distinct: audition (the less reliable modality) showed a partial shift but did not converge on the precision weighted, supramodal mean. This was not explained by the large audiovisual reliability difference: it persisted when visual precision was reduced. These results show that in the motion domain, visual and tactile signals can combine crossmodally, but auditory and visual signals do not. Supramodal processing of motion therefore depends on which senses are involved and is likely explained by the lack of an early spatial mapping in audition.
Van Caenegem, E. E.; Moreno-Verdu, M.; Truong, C.; Baptiste, W. M.; Hardwick, R. M.
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Motor imagery and overt action are proposed to share common planning mechanisms while relying on distinct processes during movement performance. To investigate how repetition affects physical and imagined movements, participants physically or mentally drew paths while avoiding barriers. The barrier orientations were either repeated or different across consecutive trials, and the modality (execution or imagery) of the trials either changed or remained the same for two consecutive trials. Reaction time and movement time were analysed as measures of movement planning and task performance, respectively. Imagined movements produced longer reaction times and movement times than physical movements. Repetition of orientation reduced reaction times in both physical and imagined trials, indicating that trajectory repetition facilitated movement preparation. In contrast, previous trial type influenced reaction times only for physical movements, which were only initiated faster when preceded by another physical trial. Different effects emerged for movement time. Physical movements were faster when the same trajectory was repeated no matter the previous trial type, whereas imagined movements were unaffected by orientation and instead showed shorter durations when preceded by another imagined trial. The findings indicate that physical and imagined movements rely on more similar trajectory representations during the planning stage, but diverge during task performance. While physical movements appear to benefit from the persistence of previously generated movement trajectories, imagined trials seems more influenced by modality-specific cognitive processes. These results provide behavioural support for the Motor-Cognitive model and contribute to understanding how movement repetition influences overt and imagined actions.
Alderman, E.; Carre, E.; Lisi, M.; Durant, S.; Hodgetts, C. J.
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Recalling scenes and events depends on how information is relationally organised in memory, but it is unclear whether the organisation of eye movements during encoding, rather than simply how much is explored, shapes what is remembered. Using a scene-viewing paradigm and drawing-based free recall task to capture the content and structure of remembered scenes, we examined whether scene memory was better explained by 'lower-order' measures reflecting the magnitude and spatial extent of sampling, or 'higher-order' measures capturing gaze organisation and temporal dynamics. Relative to lower-order measures (number of fixations and scanpath length), memory precision was better predicted by repeated sampling of viewed regions (refixations) and gaze distributions (stationary gaze entropy) during encoding. Thus, the organisation of visual attention, rather than sampling quantity, contributed to scene representations that preserved relationships between elements. These findings highlight a role for spatial gaze dynamics in optimally encoding organised, relational scene representations for episodic memory.
Zhang, Y.; Nakamura, T.; Hanakawa, T.; Umeda, T.
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Serial dependence, whereby current perception is systematically biased toward the most recent sensory experience, has been demonstrated across multiple sensory modalities. However, whether serial dependence occurs during active haptic perception remains unknown. Moreover, because haptic perception of object geometry depends on hand movements for sensory acquisition (i.e., active touch), it remains unclear whether serial dependence, if any, originates from perceptual processing, movement, or both. Here, we investigated whether active haptic perception exhibits attractive serial dependence using a newly developed haptic device that let participants explore virtual slopes of different heights. Participants reported perceived slope heights, and we recorded their kinematics. Perceptual judgments were systematically attracted toward the most recently experienced slope, demonstrating serial dependence during active haptic perception. By contrast, none of the kinematic parameters exhibited corresponding serial dependence. These findings show that serial dependence extends to the somatosensory perceptual domain and suggest that the observed perceptual bias was not mediated by systematic changes in hand movements.
Arnau, S.; Plachti, A.; Alyan, E.; Wascher, E.; Schneider, D.
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Spontaneous eye blinks have long been linked to cognitive processing, yet how task demands shape blink timing and its relationship to behavioral performance remains unclear. We examined spontaneous blink behavior in 576 adults performing two variants of the Continuous Performance Task (CPT). Blink occurrence and timing were most strongly modulated by the experimental condition in the more demanding CPT-AX task, whereas their association with response time was stronger in the CPT-X task, where more consistent blink timing predicted faster responses. This dissociation suggests that task structure changes not only blink behavior but also the behavioral relevance of blink timing. These findings are consistent with an adaptive scheduling account of spontaneous blinking and provide a conceptual framework for understanding when and why blink timing contains chronometric information about ongoing cognition.
Listman, J. B.; Mackey, W. E.
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Computer mouse weight has been proposed to influence human motor performance, but existing evidence comes largely from small, short-duration controlled studies, leaving its relationship to performance during naturalistic gameplay unresolved. We analyzed one-week skill improvement in Aimlabs, a popular first-person shooter aim-training and assessment platform, among 9,067 players whose telemetry recorded a mouse-model change (switchers) during self-directed game use, using a 21-day baseline and 7-day follow-up; 4,991 players with a single mouse model (non-switchers) observed over matched pseudo-anchor intervals provided a secondary contextual comparison. Post-switch mouse weight was represented by eight bands spanning 35-124 g. The primary multivariable generalized additive regression model accounted for baseline skill, pre- and post-switch practice intensity, and pre- and post-switch mouse sensitivity, and allowed the association between weight band and improvement to vary with baseline skill, post-switch practice, and post-switch sensitivity. For each weight band, predicted mean one-week improvement was standardized to the observed distribution of these covariates among switchers and reported in percentile-rank points. Statistical significance was evaluated using 1,000 permutations in which observed mouse weights were randomly reassigned among switchers without replacement and the model was refitted to generate empirical null distributions for the weight-related test statistics. Predicted improvement differed significantly across the eight weight bands (p = 0.001). Pairwise comparisons identified significant differences between bands (p < 0.05), but no single band was associated with significantly greater predicted improvement than all seven others. In this large naturalistic cohort, predicted improvement was highest for players with 35-44 g mice, followed by 45-54 and 55-64 g, and several pairwise comparisons showed significantly greater improvement in lighter than in heavier weight bands. Across the examined baseline-skill profiles, the lowest predicted improvements occurred in either the 85-99 or 115-124 g band. Predicted improvement differed across weight bands at the 25th-percentile and median baseline-skill values (p = 0.002 and p = 0.003) but not at the 75th percentile (p = 0.153). However, the weight-band x baseline-skill interaction was not significant (p = 0.181), indicating that the analysis did not establish that weight-related differences varied by skill level.
White, D.; Varela, V. P. L.; Piggott, M.; Dunn, J. D.; Miellet, S.; Towler, A.; Popovic, B.
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Recognising people precedes and informs most social interactions, yet it is not clear why individuals differ so markedly in face recognition ability. Exposure-based accounts propose that it is shaped by visual experience with faces, known as 'face diet', but most prior work treats exposure as passively acquired, thereby masking the active and dynamic nature of visual attention in natural settings. Here we examined whether spontaneous attention to faces in everyday environments predicts face recognition ability. Eighty participants wore mobile eye-tracking glasses while walking through a busy university campus and during a face-to-face interaction, before completing standard measures of face recognition ability. Fixations directed to faces showed stable individual differences in both settings. People who looked more at faces scored higher on our composite measure of face recognition ability, and gaze in the two settings predicted ability independently, together accounting for 22% of its variance. These findings suggest that differences in how people actively sample visual information from their environments may be an overlooked source of variance in perceptual expertise.
Hoxha, I.; Johnson, P. A.; Zang, F.; Ucheoma Enwereuzor, C.; Urai, A. E.
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Mice are widely used to study the neural basis of perceptual decision-making, often with the ultimate goal of extrapolating insights to humans. Yet, whether humans and mice rely on similar computational strategies remains rarely tested, partly because the two species acquire knowledge differently. Animals learn from experience, while humans usually receive verbal task instructions. Here, we explicitly contrast these modes of learning in humans who perform a perceptual decision-making task adapted from a standardized rodent task. Specifically, we present an open behavioral dataset from 80 human participants who performed 600 trials of a visual contrast-discrimination task, matched to the standardized International Brain Laboratory task for mice (International Brain Laboratory et al., 2021, 2025). Participants either received verbal instructions ('Instructed') or were only told to discover the rules of the task by playing ('Uninstructed'). The dataset contains choices, response times, continuous cursor trajectories, eye-tracking and pupil recordings. Descriptive analyses show that Uninstructed participants were less accurate and had higher lapse rates than Instructed participants. They improved over the first 200 trials, approaching the performance of Instructed participants. These data provide a benchmark for testing whether computational strategies identified in mice also describe human behavior.
Nara, S.; Goyal, V.; Menegon, G.; Flieger, P.; Kaiser, D.
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When we appreciate visual art, we often take our time: We visit museums or galleries and deliberately engage with artworks and their meaning. Yet, our liking might at least partly be shaped by incidental encoding of the artworks' visual features, a process initially independent from sustained engagement. Here, we show that liking for visual art can be predicted from rapid and automatic responses in the visual brain. We recorded EEG responses while participants viewed 999 artworks from the Vienna Art Picture System (VAPS), which features complex artworks that span different categories and art styles. Artworks were shown with a 300ms stimulus-onset-asynchrony (150ms on, 150 off), and participants responded to occasional target images. Using representational similarity analysis, we predicted the geometry of neural representations from the artworks' similarity in liking (based on ratings from a different group of observers), while simultaneously controlling for similarities in other properties (category, art style, valence, arousal, and familiarity). Crucially, neural responses emerging within the first 150ms were robustly connected to liking, even though the task did not afford any liking judgments. Strikingly, this early neural correlate of liking was also observed in a second experiment, in which we presented the same 999 artworks with a 50ms stimulus-onset-asynchrony. Our results show that even under ultra-fast presentation conditions, automatic neural responses rapidly indicate liking. While fully appreciating an artwork may still need deliberate and prolonged engagement, the perceptual basis of whether we like or dislike an artwork seems to be laid in a split second.