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Journal of Experimental Psychology: Human Perception and Performance

American Psychological Association (APA)

Preprints posted in the last 30 days, ranked by how well they match Journal of Experimental Psychology: Human Perception and Performance's content profile, based on 13 papers previously published here. The average preprint has a 0.01% match score for this journal, so anything above that is already an above-average fit.

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Benefits and costs of contextual associations between real-world objects in the attentional blink

Yeh, L.-C.; Kaiser, D.

2026-08-11 neuroscience 10.64898/2026.08.06.743178 medRxiv
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The attentional blink is a well-known phenomenon illustrating the limitations of human attention: When two visual targets are presented in rapid succession, identification of the second target is often impaired. While the attentional blink is known to attenuate when targets share perceptual features or category membership, real-world objects are also linked through contextual associations, shaped by objects typically occurring within the same environments. Here, we devised an attentional blink experiment in which we orthogonally manipulated contextual and categorical relationships between the two targets while controlling for their perceptual similarity. As the key result, contextual associations facilitated identification of the second target but impaired identification of the first target. These findings suggest that contextual associations yield distinct benefits and costs for visual cognition, where enhanced attentional access to subsequent targets is traded off against increased interference between targets.

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Episodic memory rescues working memory via pattern separation, pattern completion, and predictive recall

Bai, Z.; Fougnie, D.; Michelmann, S.

2026-09-01 neuroscience 10.64898/2026.08.26.746101 medRxiv
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Working memory is capacity-limited, but interactions with episodic memory may offset this constraint. We tested moment-by-moment contributions of episodic representations to working memory by combining the N-back and Mnemonic Similarity tasks. Thirty-one participants, undergoing eye-tracking, first encoded items in a one-back task, classifying them as "same" or "similar" to their predecessor. In a subsequent two-back task, mnemonic discrimination showed a graded, item-specific benefit of prior experience: performance was best for previously compared items, whereas recognition of identical repeats was unaffected. Successful discrimination of previously compared items was accompanied by greater pupil dilation, gradually emerging gaze patterns resembling those elicited by their similar pair-mate, and higher gaze-similarity between one-back and two-back target viewing. Diverging gaze patterns between pair-mates during one-back further predicted two-back discrimination. These findings challenge working memory's characterization as an isolated system, demonstrating how it recruits episodic computations - encoding distinct traces, predicting upcoming content, and reinstating it at retrieval.

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How the eyes move, not where they land, predicts what we remember across the lifespan

Schommartz, I.; Choksi, B.; Roig, G.; de Haas, B.; Shing, Y. L.

2026-08-22 neuroscience 10.64898/2026.08.14.744828 medRxiv
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Where and how we move our eyes through a natural scene depends jointly on the scene and on the viewer. How the spatial and temporal organization of viewing changes across the lifespan, and whether those changes relate to memory, remains unclear. We recorded eye movements from a lifespan cohort (N = 179, ages 5-79) during free viewing of naturalistic scenes, then tested recognition across graded levels of image degradation. Characterizing each observer by how closely their viewing corresponded to that of age peers, young adults, and a stimulus-driven salience model, we found a developmental dissociation: consistency in where the eyes were directed increased monotonically with age, whereas consistency in how they moved -- saccade direction, length, and fixation duration -- followed an inverted-U peaking in young adulthood. Recognition sensitivity followed an inverted-U of the same form. Across all three reference frames, typicality in how the eyes moved, but not in their spatial targeting, predicted recognition.

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Prior-Likelihood Metamers to Distinguish Strategies Underlying Human Bayesian Behaviour in Perception

Lin, C.-H. S.; Terence, N.; Garrido, M.

2026-08-19 neuroscience 10.64898/2026.08.14.744750 medRxiv
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Bayesian decision theory proposes that people make statistically rational decisions by combining prior knowledge with sensory information (likelihoods). This framework successfully explains many aspects of human behaviour. However, debate persists over whether people perform precise Bayesian computations (i.e., explicit Bayesian strategy) or rely on less demanding strategies - such as approximations or heuristics - that produce Bayesian-like behaviour (i.e., implicit Bayesian strategy). To address this, we examined people's sensitivity to metamers: different prior-likelihood combinations yielding identical optimal policies. An explicit Bayesian observer would show a temporary performance drop immediately after a switch of prior-likelihood combination, followed by recovery, reflecting prior updating. In two studies, we trained participants to estimate hidden target locations drawn from a Gaussian prior. On each trial, scattered dots provided likelihood information. Over time, participants learned the prior and combined it with likelihood information to infer target locations. We then covertly introduced an untrained prior-likelihood metamer. Unlike explicit Bayesian observers, participants' performance declined after the switch and persisted throughout the untrained pair presentation. This finding challenges strict Bayesian interpretations of task performance and suggests that participants rely instead on likelihood-sensitive strategy that is neither explicit Bayesian nor does it not fully integrate prior information. Our study demonstrates how metamer manipulations can distinguish behaviour that merely appears Bayesian, from behaviour genuinely produced by Bayesian computations, and calls for the use of metamers for ruling out alternative explanations of Bayesian-like behaviours.

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Linking continuous behavior to aesthetic enjoyment in a walkable virtual-reality museum tour: effects of agency and a painting-level analysis framework

Sklyar, Y.; Hendler, S.; Schonberg, T.

2026-09-01 neuroscience 10.64898/2026.08.27.747505 medRxiv
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Museum visits typically follow curator-defined routes that constrain how visitors shape their own experience, yet choice is widely held to heighten engagement, autonomy, and enjoyment. Virtual reality (VR) offers a setting in which to study these processes because it combines ecological immersion with precise, continuous behavioral measurement. We investigated (i) whether VR- derived behavioral signals are associated with self-reported enjoyment during a virtual museum tour, and (ii) whether the level of agency afforded to visitors influences enjoyment. Forty-eight adults completed a room-scale, life-size VR tour (8 * 4 m) of seven paintings from the Tel Aviv Museum of Art, each accompanied by a synchronized audio guide. Synchronized gaze and head- position streams were logged continuously (50 Hz) and segmented into painting-level viewing episodes using a trial-and-tile pipeline that intersects each painting's trial interval with an empirically defined spatial window in front of the canvas. Participants were randomly assigned to one of three agency conditions, Active (choice before every artwork), Semi-Active (choice for the first three), or Passive (fixed route),while the artwork sequence was held identical. Self- reported enjoyment at the tour and painting levels did not differ reliably across agency conditions. Among VR-derived measures, gaze engagement during the audio guide showed the clearest (though modest) association with painting-level liking, whereas locomotion and pacing measures were weak and inconsistent predictors. Agency nonetheless reliably modulated several gaze- and time-based viewing measures. The findings reveal a dissociation between subjective enjoyment and the micro-structure of viewing, and establish a reusable framework for full-tour, painting-level behavioral analysis in immersive settings.

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Contextual Inference Drives Motor Memory Protection and Disruption

Sannamath, S.; Kaur, R.; Kumar, A. D.; Kumar, A.; Kumar, N.

2026-08-28 neuroscience 10.64898/2026.08.25.746912 medRxiv
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Newly acquired memories are initially fragile and are consolidated into long-term memory over time. Although consolidated memories were once thought to be resistant to interference, accumulating evidence shows that memory reactivation renders them transiently labile, making them susceptible to modification or interference before reconsolidation. Crucially, however, there is substantial variation in whether reactivated memories are disrupted by new information, remain protected from it, or even strengthened by it. The factors that guide this modification are largely unknown. To systematically investigate this, we examined motor memory interference using a classic A-B-A visuomotor rotation paradigm. Participants adapted to a 30-degree clockwise rotation (A) on Day1. On Day2, an interfering 30-degree counter-clockwise rotation (B) was introduced under varied conditions: directly without reactivation, after brief reactivation of A, after expression of A without feedback, or following a gradual transition from A to B. The final experiment used explicit contextual cues (a secondary follow-through target) to distinguish A and B trials. Contrary to the simple prediction that reactivation should increase vulnerability to interference, reactivating the original memory before introducing interference protected it, as evidenced by significant savings during relearning on Day3. In contrast, introducing interference directly, without reactivation, disrupted the original memory. This protection was consistent with a contextual-inference account: the large sensory prediction error experienced during the abrupt transition from A to B served as a latent contextual cue, signaling a new context and thereby shielding the original memory from being overwritten. Eliminating this prediction error through an immediate washout session with a similar error profile or through a gradual A-to-B transition abolished the protective effect and disrupted the original memory. Furthermore, when explicit contextual cues distinguished the two perturbations, memories were protected even in the absence of a salient prediction error. Our findings are consistent with a contextual inference account in which the fate of a consolidated memory, whether it is modified or protected, is shaped by the availability of explicit cues or latent signals such as sensory prediction error at the time when interference is introduced.

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Seeing Through Touch: Visual Reliability Shapes Tactile Guidance in 360° Virtual Reality

Chan, A. Y. C.; Shimojo, S.

2026-08-19 neuroscience 10.64898/2026.08.10.744038 medRxiv
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This study characterizes how people combine visual and tactile directional cues while acting in a fully immersive 360{degrees} virtual environment. Participants used a vibrotactile belt and VR headset to localize targets while we manipulated visual reliability and the spatial discrepancy between visual and tactile signals. Behaviorally, degraded visual input made visual responses slower, less precise, and more susceptible to tactile pull, whereas tactile-guided responses remained comparatively stable. We then asked whether these behavioral changes reflected a change in multisensory binding or a change in sensory uncertainty. A Bayesian Causal Inference (BCI) framework captured the structure of behavior under high visual reliability and continued to track individual differences under low visual reliability, even though its absolute goodness-of-fit decreased. Under extreme visual noise, Bayesian Information Criterion sometimes favored a simpler Maximum Likelihood Estimation (MLE) model, but MLE showed poor absolute fit and did not capture meaningful behavioral variability. This dissociation shows that statistical parsimony and explanatory validity can diverge when behavior becomes highly variable. BCI-derived parameters further indicated that degraded vision increased visual uncertainty, while the prior tendency to bind visual and tactile cues remained stable. Kinematic analyses added a complementary insight: early movement trajectories were strongly shaped by tactile signals, even when final localization was visually guided. Together, these findings suggest that visual-tactile integration in 360{degrees} environments depends on sensory reliability and task demands, with tactile cues providing fast body-centered guidance when visual information is limited.

8
Inferring When to Act from Temporal Regularities

Girondini, M.; Madonna, G.; Bertoni, T.; Gallace, A.

2026-08-27 neuroscience 10.64898/2026.08.24.746547 medRxiv
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Adaptive behaviour often requires deciding when to act in the absence of an explicit sensory cue. While temporal expectations are known to optimize behaviour when anticipated events trigger responses, it remains unclear how learned temporal regularities are transformed into internally generated decisions. Here, we developed the Temporal Inference Task, a novel virtual reality paradigm designed to isolate this transformation. Participants repeatedly observed an identical visual sequence in which a virtual object approached their hand. On most trials, a brief tactile No-Go signal instructed them to withhold their response, whereas on the remaining trials its omission required them to respond. Because Go trials were never accompanied by an explicit cue, participants had to infer when the expected No-Go signal could no longer occur before initiating a response. Across blocks, the timing of the No-Go signal was systematically varied, allowing participants to learn distinct temporal regularities while Go trials remained physically identical. Participants systematically shifted their response timing according to the learned temporal regularities. This behavioural adaptation was accompanied by corresponding shifts in parietal alpha- and beta-band desynchronization, with steeper pre-response desynchronization consistently preceding faster responses. Together, these findings identify a candidate neural mechanism through which learned temporal regularities are transformed into internally generated decisions about when to act.

9
Active control modulates memory-related activity during encoding and encoding-retrieval similarity

Ding, Z.; Yuan, S.; Xu, J.; Zhang, S.; Hanslmayr, S.; Liu, X.; Zhang, M.

2026-08-27 neuroscience 10.64898/2026.08.23.746434 medRxiv
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Self-directed learning allows learners to actively control their learning experience and has been shown to enhance memory compared with matched yoked learning. However, it remains unclear when and how active control modulates memory-related neural activity during learning and retrieval. We recorded electroencephalography (EEG) while participants encoded objects under active and yoked learning conditions and again during a delayed recognition test approximately 24 h later. We examined event-related potential (ERP) activity across earlier processing windows, including pre-stimulus slow potentials and early N2 activity, and later processing windows, including P300, late slow-wave, and post-stimulus slow-potential activity. We also examined encoding-retrieval similarity (ERS) between neural patterns during encoding and retrieval. Behaviorally, active control improved delayed recognition, with the advantage selectively expressed in detailed recognition. In the ERP analyses, earlier processing windows showed memory-related effects, with pre-stimulus slow-potential and N2 activity differentiating subsequently remembered from forgotten items, but were not modulated by active control. By contrast, active control modulated later memory-related ERP activity, with remembered-forgotten differences expressed during late stimulus-related and immediate post-stimulus processing only in the active condition. ERS showed a similar active-control modulation: memory-related encoding-retrieval pattern similarity was evident under active learning, but not under yoked learning, with this effect involving relatively late encoding and retrieval windows. Together, these findings support a constructive-processing account, suggesting that memory formation under active control depends more strongly on rich, detailed encoding representations that can be reinstated during retrieval.

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What makes an angry face uncomfortable? Distinct contributions of facial expression, interpersonal distance, facial stimulus type, and gaze in virtual reality

Dahech, H.; Minami, T.; Nakauchi, S.; Tamura, H.

2026-08-12 neuroscience 10.64898/2026.08.06.743152 medRxiv
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Why does an angry face feel uncomfortable? The answer is that it signals a threat. However, a face is only part of an encounter, and distance, facial stimulus type, and gaze may shape discomfort regardless of perceived anger. To separate these cues, we conducted three within-subjects virtual reality experiments. In each experiment, 24 adults viewed avatars at intimate, personal, and social distances (30, 100, and 300 cm, respectively) and rated the faces perceived anger and their own discomfort; head movement was recorded in Experiments 2 and 3. In Experiment 1, the expression (angry, neutral) and facial color (natural, red) were crossed with distance; in Experiment 2, a featureless mannequin served as a nonface comparison; and in Experiment 3, the gaze direction (direct, averted) was manipulated. Expression primarily determined perceived anger, whereas distance predominantly determined discomfort: A nearby neutral face was uncomfortable despite low perceived anger (Experiment 1). A neutral human face was more uncomfortable than a mannequin, although both received similarly low perceived-anger ratings (Experiment 2). Direct gaze increased the discomfort without changing perceived anger (Experiment 3). Backward head movement exhibited a similar pattern, with participants leaning back more from human faces than from the mannequin. These results indicate that the discomfort associated with an angry face is not merely explained by perceived anger. Instead, social discomfort was differentially associated with interpersonal distance and gaze direction and differed between the human-face and mannequin conditions.

11
Domain-general computational integration in the Sense of Agency

Harduf, A.; Netzer, O.; Mashiah, O.; Zaidel, A.; Salomon, R.

2026-08-21 neuroscience 10.64898/2026.08.13.744643 medRxiv
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The Sense of Agency (SoA), the experience of being in control of ones own actions, is thought to emerge from the comparison of internal sensorimotor predictions with afferent feedback. Classical comparator models treat SoA as arising from a prediction-feedback comparison. Volitional action likely engages multiple forward models that predict distinct features of an outcome, such as its timing and spatial trajectory. Whether prediction errors arising from these distinct forward models are integrated into a domain-general representation of agency, and if so by what computational logic, remains unresolved. We addressed this question using a Virtual Reality reaching task. Participants observed a virtual hand replicating their movements while we independently manipulated two sensorimotor domains: temporal delay and spatial angle deviation, in isolation and in factorial combinations. After each trial, participants made an SoA judgment. We examined whether SoA responses show computational hallmarks of integration between different features of sensorimotor prediction. Specifically, we pre-registered three computational models (Multiplicative, Minimum, and Mean) and compared their fit to per-trial responses. Across an exploratory sample (N = 16) and a pre-registered replication (N = 38), SoA declined monotonically with conflict magnitude in both domains. Critically, a Multiplicative integration rule consistently outperformed the Minimum and Mean rules. These results provide direct evidence for domain-general integration between prediction errors in SoA, governed by a multiplicative computational logic.

12
Working memory adaptively recomputes plans amid distraction

Zhang, Z.; Lewis-Peacock, J. A.

2026-08-09 neuroscience 10.64898/2026.08.03.742569 medRxiv
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Navigating daily tasks requires working memory to retain information, formulate plans, and execute goal-directed actions. While frequent distractions may momentarily disrupt planned actions, individuals typically exhibit the cognitive resilience necessary to regroup and resume goal-directed behavior. How people adapt to these perturbations in dynamic environments remains unclear. To address this, we developed a working memory paradigm inspired by the arcade game Snake, in which participants navigated an agent to collect memorized targets while EEG and eye-tracking data were recorded. On each trial, participants encoded the location of one or two targets (apples), maintained them during a delay, and then guided a virtual agent (snake) to collect them. Critically, on 50% of trials, a secondary task introduced high-value novel targets that required immediate pursuit; these interruptions altered the agents spatial position, necessitating a re-evaluation of the original plan upon returning to the primary goal. Behaviorally, participants prioritized the target proximal to the agent and flexibly revised their collection order after distraction according to the agents updated position. Eye-movement analyses showed structured gaze sweeps during encoding that were consistent with efficient route planning. Representational similarity analyses of EEG data revealed that agent-centered object vectors were represented more strongly than absolute object locations during the delay. Following distraction, object vectors were recomputed relative to the agents new position, and representational strength was redistributed when the action plan was updated. Whereas neural representations were biased toward the distal, future-relevant target, gaze was preferentially directed toward the proximal, immediately relevant target, suggesting complementary roles for internal attention and external attention in multistep planning. During distraction, backward gaze sweeps revisited memorized target locations, indicating that replanning unfolded dynamically while the intervening task was still ongoing. These data demonstrate that prospective neural coding and attentional sampling coordinate to adapt behaviors to the shifting demands of goal pursuit in dynamic environments.

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Visual Complexity, Abstraction, and Human Figuration in Healthcare Wayfinding Symbols: An Eye-Tracking Study

Sharifi Nowghabi, A.; Sharghilavan, S.; Bagheri, A.; Izadifar, M.

2026-08-14 neuroscience 10.64898/2026.08.08.743673 medRxiv
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Wayfinding in hospitals is often hindered by ineffective signage; however, the cognitive mechanisms of healthcare wayfinding symbols comprehension remain under-researched. This study utilized eye-tracking and spatial gaze mapping to examine how visual complexity, abstraction, and human figuration modulate perception in 40 healthy adults viewing 24 hospital-related healthcare wayfinding symbols. Results indicate that pupil size is a sensitive physiological marker of cognitive load, significantly influenced by visual complexity ({chi}2 = 11.32, p = .022) and abstraction ({chi}2 = 7.49, p = .027). Human figuration reduced fixation duration and increased saccade amplitude, facilitating efficient semantic integration. Furthermore, human-centric healthcare wayfinding symbols elicited streamlined gaze trajectories, whereas abstract/complex designs induced chaotic scanpaths. These findings suggest that human figuration acts as a cognitive scaffold, reducing mental effort. We provide evidence-based guidelines for optimizing healthcare wayfinding symbols by prioritizing human body representations and balancing abstraction levels. HighlightO_LIPupil size indexes cognitive load during symbol comprehension. C_LIO_LIHuman figuration cuts fixation duration, boosting wayfinding efficiency. C_LIO_LIAbstract symbols increase pupil dilation, raising cognitive load. C_LI

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Mental Operations on Long-term Memory do not Require a Sustained Increase in Working Memory Engagement

Algin, I. E.; Gunseli, E.

2026-08-21 neuroscience 10.64898/2026.08.14.744869 medRxiv
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Working memory (WM) is often assumed to play a stronger role in mental operations than in pure storage. However, much of the evidence comes from tasks using novel stimuli requiring active maintenance. Everyday cognition, in contrast, often involves operating on information retrieved from long-term memory (LTM), which may not always require sustained WM storage. Moreover, prior evidence for enhanced WM involvement relies on univariate measures, which cannot separate procedural demands of operations from representational strength of operation-relevant items. Here, we used EEG to test how WM supports mental operations on LTM. First, participants studied color-position associations. Then, on each trial, a color cue prompted retrieval of its associated position, followed by a novel position. Across blocks, participants either performed a mental operation to compute the positions' spatial midpoint or judged whether the probe matched one of the memory positions. Representations of task type and memory position were assessed using MVPA and inverted encoding models on alpha-band power, respectively. Task type was decoded throughout the trial, reflecting persistent task-set representations. In contrast, LTM position was represented in WM more strongly for integration than recognition early in the retention and operation periods, but these differences were transient. These findings challenge the view that mental operations inherently demand enhanced WM engagement: when information is available in LTM, increased WM involvement is transient, not sustained.

15
Dynamic prioritisation of attention when external and internal demands compete

Gresch, D.; Boettcher, S. E. P.; Nobre, A. C.; Vo, M. L.- H.

2026-08-07 neuroscience 10.64898/2026.08.06.743163 medRxiv
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Attention enables the prioritisation of task-relevant information, whether encountered in the external world or maintained as internal representations. While the mechanisms of attention have been extensively studied within perception and working memory, everyday cognition often confronts us with competing demands from both domains simultaneously. How attention is divided under such cross-domain demands remains poorly understood. Here, participants performed a combined perception and working-memory task in which an informative cue appeared between a working-memory display and a subsequent perceptual display. On most trials, this cue simultaneously indicated two items for prioritisation: either two encoded working-memory items or two upcoming perceptual items (within-domain attention), or one item from each domain (cross-domain attention). Combining behavioural measures with electroencephalography allowed us to characterise how dividing attention across domains shapes performance and neural activity relative to dividing attention within one domain. Behaviourally, we observed a striking asymmetry: perceptual performance benefited from cross-domain versus within-domain attention, whereas working-memory performance showed the opposite pattern. Mirroring this behavioural imbalance, time-resolved decoding revealed distinct cross-versus within-domain competition in both perception and working memory, suggesting that external and internal attention are neurally separable even when engaged simultaneously. This competition between domains was also evident in neural markers of spatial attentional orienting: while initially impaired during cross-domain attention, orienting progressively favoured external over internal information. Together, these findings show that when perception and working memory compete, attention is not divided evenly. Instead, cross-domain attention constitutes a distinct attentional state, with its own prioritisation dynamics and neural representation. Significance statementPerception and working memory are typically studied as separate targets of attention, yet real-world behaviour requires continuous negotiation between what is currently available in the external environment and what is held in mind. This study addresses how that negotiation unfolds when both sources of information become relevant at once. By directly comparing divided attention across versus within domains, we show that competition between perception and working memory is not neutral: it produces asymmetric behavioural consequences, distinct neural states, and a progressive bias in attentional prioritisation towards upcoming perceptual input. These findings suggest that cross-domain attention is not a balanced extension of within-domain attention, but a domain-biased prioritisation regime in which perception and working memory systematically trade off against each other.

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Teaching others reveals hidden structure in conceptual cognitive maps

Wu, X.; Wu, P.; Hinzen, W.; Sommer, I. E.; Homan, P.

2026-08-07 neuroscience 10.64898/2026.08.04.742691 medRxiv
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How conceptual knowledge is organized in the mind remains difficult to observe directly in natural behavior. Here we show that explaining knowledge to others brings out spatially structured representations of conceptual memory in naturalistic speech. Participants with varying schizotypy traits learned associations between two conceptual dimensions through either image-based or language-based input, and subsequently described their memory strategies or explained how they would teach the information to others. Spatial structure was more likely to emerge during teaching than reflection, particularly following image-based learning. As predicted by prior evidence that visual input requires the active construction of internal relational scaffolding, cognitive disorganization selectively attenuated spatial expression after image-based, but not language-based, learning. These findings establish naturalistic speech as a behavioral readout of conceptual map structure, and suggest that a common mechanism links map construction and cognitive disorganization across task performance and verbal communication.

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Duration judgments with conflicting audiovisual cues

Yildiran, O. F.; Ni, L.; Landy, M. S.

2026-08-24 neuroscience 10.64898/2026.08.19.745628 medRxiv
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Previous work showed that observers integrate audiovisual duration cues optimally when cue-conflict is small. Does causal inference lead to a breakdown of audiovisual integration when duration conflicts are large? We addressed this by testing a wide range of duration cue-conflicts. Participants compared the auditory durations of a test and a standard stimulus. Audiovisual durations were consistent in the test stimulus, but differed by seven conflict durations (up to 250 ms) in the standard. Two levels of auditory noise were tested. Auditory duration percepts shifted systematically toward the visual duration, especially with high auditory noise. The shift was proportional to cue-conflict magnitude, inconsistent with causal inference. We compared several models. A heuristic model in which the observer probabilistically switches between the visual and auditory cues was preferred for most participants, although performance differences across models were small. Within the tested conflict range, the forced fusion, causal inference, and probabilistic cue switching models produced overlapping, near-linear shifts as a function of cue-conflict. Model simulations further revealed that given the measured sensory noise, forced fusion and causal inference can be discriminated only with unreasonably large conflicts. Together, while our results suggest that observers do not rely on causal inference when judging auditory durations under our conditions, high sensory encoding noise in auditory duration limits the discriminability of competing computational models.

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Predicting Conscious Perception from Pupil's Aperture Size Using Machine Learning Techniques

Pandey, P.; Pethe, S. R.; Indrajeet, I.; Ray, S.

2026-08-31 neuroscience 10.64898/2026.08.26.747446 medRxiv
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Introduction: Decision making for selecting an object or a course of action from possible alternatives largely depends on our perceptual ability modulated by attention. When multiple stimuli appear close together in time, processing one stimulus can temporarily impair the processing of another due to temporal limitations of attention. Observers frequently fail to detect the second target (T2) presented within a few hundred milliseconds after the first target (T1) in a stream of stimuli, which is commonly known as attentional blink (AB). Existing theories attribute this perceptual lapse to T1 processing, distractor interference, or transient attentional gating; however, the computations underlying suppressive mechanism remains unresolved. We investigated whether pupil-size could reveal the underlying mechanisms of AB and predict conscious perception on a trial-by-trial basis. Methods: Pupil diameter and gaze locations were recorded using an infrared eye tracker. Machine learning techniques were used to classify trials when T2 was detected versus when it was not, after correct identification of T1, during an AB task from the pupil dynamics, which also yielded attentional episode (AE) associated with each element in the stream of visual stimuli when deconvolved. Results: Cross-validating classifiers achieved near-perfect accuracy not only in distinguishing but also predicting perceptual outcomes on a single-trial basis. AEs exhibited greater power when T2 was detected than when it was missed; the differential power in AEs on a logarithmic scale was highly synced with the differential pupil size. Conclusions: Collectively, these findings establish a framework for predicting attention-driven perceptual outcomes from pupil-dynamics at finer time-scale.

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Bias-aware versus bias-blind confidence in humans and machines

Song, B.; Rahnev, D.

2026-08-19 neuroscience 10.64898/2026.08.11.744086 medRxiv
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Confidence evaluates the likely accuracy of a current decision. However, to be maximally informative about accuracy, confidence judgments should incorporate information about ones broader decision tendencies, such as their propensity to favor specific alternatives. We distinguish bias-aware confidence, which considers such tendencies, from bias-blind confidence, which relies only on evidence available on the current trial. To adjudicate between bias-aware and bias-blind confidence, we identified a signature of bias-aware confidence: the down-weighting of confidence for alternatives that a participant is biased toward. We then used a large dataset (N = 200) spanning 4- and 8-choice digit-classification tasks to show that humans reliably exhibit this signature of bias-aware confidence. This effect was reduced under speed pressure and could not be explained by guessing. In contrast to the human results, artificial neural networks (ANNs) trained for object recognition lacked this signature of bias- aware confidence. Importantly, augmenting ANNs with a metacognitive module that allows confidence to take the networks biases into account led to the emergence of human-like bias- aware confidence. These findings show that human confidence incorporates not only information from the current trial but also longer-term decision tendencies, and that this capacity - absent in standard ANNs - can be conferred through specialized metacognitive mechanisms.

20
Vestibular Perturbation Disrupts Source and Reality Monitoring

Bates, C. M.; Lingawi, L.; Perry, E.; Gallagher, M.; Martin, A. K.

2026-08-13 neuroscience 10.64898/2026.08.07.743488 medRxiv
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The vestibular system has been implicated in several aspects of self-representation, including bodily self-location, yet its role in episodic source and reality monitoring remains unclear. Moreover, symptoms of depersonalisation and derealisation (DPDR) have been associated with both vestibular dysfunction and altered source and reality monitoring. We tested whether noisy galvanic vestibular stimulation (nGVS) modulates source and reality monitoring during a word-encoding paradigm and whether this increased symptoms of DPDR. Sixty young adults (N = 30 active nGVS, N = 30 sham) encoded words that varied by context (spoken vs. imagined), agentic source (self vs. other), and valence (positive vs. threat) before completing source/reality judgments. Active nGVS reduced overall accuracy relative to sham on both reality and source monitoring. Across conditions, self-referential items were remembered with greater sensitivity compared to other-referential items, and spoken items were recalled with greater sensitivity than imagined items. We additionally show an interaction effect whereby active nGVS reduced accuracy specifically for imagined and threat-valenced items. Trait DPDR did not moderate the effects of stimulation, although higher trait DPDR was associated with a more liberal reality-monitoring response criterion. Results indicate that transient vestibular perturbation via nGVS can impair source monitoring for internalised and threatening stimuli and impairs cognitive distinctions between internally and externally generated events in general, supporting a role for vestibular input in maintaining self-other and reality boundaries in episodic memory.